Recently, I've been busy creating new custom maps for Advance Wars. How many? Nine! These maps are created on the AWDS Map Editor, and then transported onto my Advance Wars 2 save files for use with the game. As of now, the first three maps have been translated and are finished.
Here's the first one - Warlords.
Warlords is a tribute to the classic Atari multiplayer game, one of my favorite Atari 2600 titles. This design is similar to another map I created, Twin City War, in that there are two playfields. There is the main battlefield, in center, and there is an outer perimeter.
For this map, four players square off in close combat with one air transport and one anti-air gun. You have one factory base and one airport. Because of the small spaces, you'll have to quickly think about defending your territory, or attacking an opponent, if you so choose.
The key lies in that outer perimeter. Like Super Mario Bros, this is where all the goodies lie. Each player has a four-island chain, containing five cities, one airport, and three rockets. If you want to gain the upper hand, you're going to need to capture those territories. You'll also be able to frustrate your friends, and stop them from taking anything.
A great map gives you the freedom to choose your own strategy, instead of forcing you to play in a certain fashion. This is a prime weakness with most of AW's built-in War Room maps. Intelligent Systems still hasn't discovered how essential multiplayer is to Advance Wars. Either that, or they just don't know how to design good maps.
I'm not able to update my main website right now, due to server difficulties, so I can't offer downloads for the latest map pack. I'll try to change that soon. Happy gaming!
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