Sunday, April 04, 2010

Virtual Console Review - Burning Fight (Neo-Geo)


Burning Fight - SNK for Neo-Geo - 2/10

I cannot believe they are charging nine dollars for this train wreck.  Who's in charge of pricing for Virtual Console titles?

Burning Fight was one of the original launch games for Neo-Geo, and arguably the worst.  None of the early titles were especially good, but at least Magician Lord and Nam'75 had flashy graphics that tempted us to drop a few quarters.  What does Burning Fight have to attract the kids?  Absolutely nothing, except maybe pity.

This is a scrolling beat-em-up in the style of Double Dragon and Final Fight.  You march a chiseled steroid freak through city streets, kicking and punching hapless goons, smashing signs and phone booths for points and power-ups, and fighting large bosses at the end of the stage.  You've seen the formula a million times; these sort of games were as common in arcades as space shooters.

Burning Fight is a crude, simple game, certainly nowhere near as compelling or interesting as Double Dragon.  And Final Fight just smashes it to pieces.  The large character graphics and sprite scaling is an early Neo-Geo trademark, but the chunky, stiff animation, simplistic moves, and cheesy voice samples are just hideous.  This is rank amateurism, and there were any number of beat-em-ups in the arcades that were far, far better.

Burning Fight is arguably the worst game in the Neo-Geo library.  Ninja Combat comes pretty close, but when push comes to shove, I think this clunker takes the crown.

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