Friday, September 22, 2006
Videogames of the Damned: Dirty Larry: Renegade Cop
Dirty Larry: Renegade Cop has one quality in its favor, and that's humor. It's a pretty jokey take on the tired Dirty Harry/Bullit cliches, and there are some nice cut scenes throughout the game. But that's it. The actual game itself is terrible, just awful. It's essentially a side-scrolling beat-em-up ala Kung-Fu Master. Not a bad idea for a game in, say, 1985. But this was released in the '90s, after Double Dragon, after Final Fight, after Streets of Rage, and after Street Fighter 2.
Going back to a simple, literally one-dimensional game is just unacceptable. Move left, move right, throw punches, fire guns. That's it.
Dirty Larry is an example of a game that's created without any real understanding of modern videogames. Game design in general is just ignored; we're left with a painfully slow game that's riddled with repetition and little skill. You're going to be hit at least once by every enemy that walks onscreen. The end result is a poor imitation of an outdated genre of videogames. Everything just smacks of amateurism.
If you ever sit down and play Dirty Larry, be forewarned: you'll be seeing this screen a lot.
It also has to be said: this game is far below the Lynx's abilities. Shouldn't games continue to push its console to the limits? There were better-looking games on Gameboy Color. Heck, there were better-looking games on the original, pea-soup-green Gameboy. There's just no excuse for this.