Thursday, January 14, 2010

Gamasutra Looks at Torus Games' Scooby Doo First Frights

In their newest Postmortem installment, Gamasutra talks with Torus Games about their recent 2009 release, Scooby Doo: First Frights, which appeared on Nintendo Wii.  It's a terrific look into the development process, examining what worked and what didn't.  Torus is proud of their achievement, doubly so when considering the extremely short development time.

I'm a great champion of the underdog, and the Nintendo Wii is chock full of them.  I've long suspected that its software library is stronger than mainline videogame journalism will admit.  I also suspect that too few writers and critics are even looking.  The Wii is treated with general disdain, indifference, or outright hostility among the gaming press.  You would think there was nothing worthwhile on the console beyond Nintendo's AAA franchises.  And yet the Wii continues to dominate.  There must be a valid reason for that.

I think we should take a look at developers like Torus, and see what is working and what isn't.  This Scooby Doo title actually looks like it could be fun.  For some reason, that screenshot of Shaggy and Scooby in the sewers reminds me of The Third Man.  That's probably just me.

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